Canabalt Clone
HOW TO PLAY
TO JUMP
Use Left Mouse Button/Spacebar
TO PAUSE:
Click on the pause button on the top left or press the ESC key
For this project, we were tasked to create a clone of a game over the course of seven weeks. After being given a list of games to choose from, we were heavily inspired by the structure of Canabalt. In terms of scope, we heavily focused on player movement, procedural generation, and UI system. We wanted to create both a blend of Canabalt HD with its UI system and the player interactions of the original flash game to create a unique experience for players. Lastly, we aimed to create background music, however, we did not have time to implement SFX.
We hope you enjoy our work and let us know how we did!
To Play the procedural generation scene: Click Play!
To play the fixed level scene: Click on the lighter small button to the Right!
Important Note (Some of the Options under the Options tab are for show haha the only one that you can really change is sound volume)
CREDIT to
Darcy Gutierrez - UI design, art, putting things together
Steve Hu - Player movments, game feel, music
Jaden Pickering - Procedural generation, game mechanics
Carson Gilford - Art, sound effects, animations
Diane Yang - Art and designs, thank you for giving your best!
Status | Released |
Platforms | HTML5 |
Author | masterhuhu |
Genre | Platformer |
Made with | Unity |
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